Role-playing game (RPG): Educational game for learning mathematics


  • Alwi Taufik Universitas Ma'arif Lampung, Indonesia
  • Isnaini Nur Azizah Universitas Ma’arif Lampung, Indonesia
  • Hanif Amrulloh ZA Universitas Ma’arif Lampung, Indonesia



educational game, learning media, mathematics education, rpg


Role Playing Games (RPG) has emerged as an exciting learning medium in the context of mathematics education. This research evaluates an RPG's validity, practicability and effectiveness as a mathematics educational game by applying the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. A needs analysis is conducted to understand the relevant mathematics curriculum and students' needs to understand these mathematical concepts. Game designs and mathematical content that are appropriate to the curriculum and students' level of understanding are designed based on the results of this analysis. Furthermore, game development is carried out by integrating mathematical concepts into the game narrative and gameplay system. Game implementation is carried out in a learning environment, where students' interactions with the game are monitored to evaluate its practicability in real situations. The evaluation was conducted to measure the game's effectiveness in improving students' understanding of the mathematical concepts being taught. Evaluation methods include student response questionnaires after using the game, teacher response questionnaires, and material and media expert assessments of the game. It is hoped that the results of this evaluation can provide a better understanding of the validity, practicability, and effectiveness of using RPG as an educational mathematics game by applying the ADDIE Model. It is hoped that the implications of this research can contribute to developing innovative and effective learning methods in mathematics education.




How to Cite

Taufik, A., Azizah, I. N., & Amrulloh ZA, H. (2024). Role-playing game (RPG): Educational game for learning mathematics. AMCA Journal of Science and Technology, 4(1), 5–9.